Expert Wisdom: allows your hero to learn fifth level spells. Wisdom is a secondary skill that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells. As opposed to what the manual states, Wisdom is not required to cast third or higher level spells
heroes of might and magic 3 best skills
Heroes with Armorer specialty get another 5% bonus per level to their Armorer skill – this is the R3 variable. Magic shields. There are a couple of spells that affect damage directly; not by increasing or decreasing the attack and defense skills of troops in combat – Shield, Air Shield, and Forgetfulness are counted as R4. Range and Melee
It might be bad form, but I usually focus on leveling up one hero while having a few that focus on base defense. Another technique on big maps - max out number of heroes you have. Then form a chain to your main hero, so they get speedy reinforcements. I do this all the time and rely on it for big maps. 19. Main hero-. Expert Magic; Earth, Air, Water, Fire in that order (force multiplier) Logistics (map movement more important than almost anything else) Wisdom (higher level spells- offense in own right and force multiplier, also t-portal or fly, d-door very important) Resistance (frustrates opponents plans) Fortress is a neutral alignment town with the beastmaster and witch hero classes. Fortress represents Tatalia . "Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for
Might heroes are actually better than Magic. Logborn heroes (those that are Logistics specialists) are some of the best in the game, and all Crag Hack or Tazar needs is Expert Air or Earth to tear any magic user apart. Conflux in general and Necro on large maps or in the hands of a great farmer are the only things that are truly OP.
Expert Diplomacy: allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 60%. Diplomacy is a secondary skill, that increases the chance wandering creatures will offer to join the hero's army and lowers the cost of surrendering to another hero. Additionally, Diplomacy enables hero to learn
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  • heroes of might and magic 3 best skills